Dying Worlds v1 Released!
Dying Worlds - Part one - » Devlog
I wanted to share the updates on the now released "Dying Worlds" title. The project was my first dive into Substance painter and using it for 3d objects, and to cut the time to release down I used a few assets (mainly small rocks) from my last game "Re-Relic". The purpose of that was to focus on new assets, likes small structres, huge rocks, domes and foliage.
A note about foliage, since alot of this was used in confined spaces, alot was done to improve the frame rate of the game, yet certain parts still will dip lower than I like. Most of these sections dont hinder combat however, but new grass and foliage is already in the works for future projects.
Heres to the next one
Mango
Files
Dying Worlds
External
Jan 16, 2022
Get Dying Worlds - Part one -
Dying Worlds - Part one -
Status | In development |
Author | Mangomates |
Genre | Adventure |
Tags | 3D, Experimental, Fantasy, First-Person, Singleplayer, Unreal Engine |
More posts
- Dying Worlds page is up!Jan 08, 2022
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