Postmortem


Postmortem. 

Looking back on this I feel that before anything else, Its clear I made huge leaps in terms of modelling, coloring and sculpting from a few months back when I started from scratch. Ive kept within all of the requirements, created a game and learned an incredable amount from doing it. 

Going forward, many of the assets themselves are not the only room for improvement, but the materials setup aswell. The UI too obviously, but this was never my intention to create in detail, and I feel as is keeps with the style of the game.

This was mainly it, style. I wanted a game in a whimsical art style which captured the way I work, with no crunch and a fair price and for that I feel its held up very well. 

Paul 

Get Re-Relic

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